Driven Game Programmer with two years of professional experience. Implemented various types of games with a wide range of mechanics, systems and, technologies. A quick learner and versatile with engine/framework and pipeline used. Excellent written and oral communication skills; capable of make detail-oriented input to designer, artist, and fellow team members.
Alija Rasyidi Daud
Bandung
West Java, Indonesia
(+62)87887884824
alijakoe@gmail.com
Action arcade card game with barber theme, and multiple result reward.
I initiated game design, and implemented whole game programming (card gameplay, high score system, result reward system).
Unity, PC, 2020Arcade obstacle game about spreading awareness for Covid-19 virus.
I acted as project lead, and implemented whole game programming (obstacle AI system, power up system).
Unity, Android, 2020Ballpop competitive game with cooking theme.
I implemented character selection mechanic, upgrade system, and game analytics for tracing player retention in mockup (game still in development).
Phaser.io, Mobile, TBDI often recreate various gameplay mechanic from various genre and customizing it. Check out some project that i create on my github page and my itch.io page
GamesSmart Meter architecture for data communication electricity meter.
I designed, and implemented server, communication protocol, interface (web dashboard and mobile app), and integrating payment gateway service.
Express.js/React.js/Unity - IoT Project - 20208 ball game with PvP and PvCOM campaign mode.
I implemented core gameplay mechanic, created 8 ball game computer AI with 16 variation levels of difficulty, optimize physics system used for targeted platform device.
Phaser.io, KaiOS, 2020Puzzle game, spotting the differences between 2 environments.
I created an interactive tutorial to significantly improve player engagement during the tutorial segment, and help initiated the use of Unity remote config.
Unity, Android/iOS, 2021Edu game about water preservation with environment management and mini-games.
I implemented most part of the game from gameplay, system, UI, analytic, camera, and tutorials.
Unity, Android/iOS, 2021Drinking companion health app with nurturing feature of in-game plant pet-creature that you can costumize, and AR feature to share your companion plant in real world environtment.
I implemented most part of the game system: water hydration calculation system, shop system, customize system, reminder system, nurturing system, achievement system, daily challenge system, plant creation system, troubleshoot AR functionality.
Unity, Android/iOS, 2021