
Driven Game Programmer with two years of professional experience. Implemented various types of games with a wide range of mechanics, systems and, technologies. A quick learner and versatile with engine/framework and pipeline used. Excellent written and oral communication skills; capable of make detail-oriented input to designer, artist, and fellow team members.
Alija Rasyidi Daud
Bandung
West Java, Indonesia
(+62)87887884824
alijakoe@gmail.com

Action arcade card game with barber theme, and multiple result reward.
I initiated game design, and implemented whole game programming (card gameplay, high score system, result reward system).
Unity, PC, 2020
Arcade obstacle game about spreading awareness for Covid-19 virus.
I acted as project lead, and implemented whole game programming (obstacle AI system, power up system).
Unity, Android, 2020
Ballpop competitive game with cooking theme.
I implemented character selection mechanic, upgrade system, and game analytics for tracing player retention in mockup (game still in development).
Phaser.io, Mobile, TBD
I often recreate various gameplay mechanic from various genre and customizing it. Check out some project that i create on my github page and my itch.io page
Games
Smart Meter architecture for data communication electricity meter.
I designed, and implemented server, communication protocol, interface (web dashboard and mobile app), and integrating payment gateway service.
Express.js/React.js/Unity - IoT Project - 2020
8 ball game with PvP and PvCOM campaign mode.
I implemented core gameplay mechanic, created 8 ball game computer AI with 16 variation levels of difficulty, optimize physics system used for targeted platform device.
Phaser.io, KaiOS, 2020
Puzzle game, spotting the differences between 2 environments.
I created an interactive tutorial to significantly improve player engagement during the tutorial segment, and help initiated the use of Unity remote config.
Unity, Android/iOS, 2021
Edu game about water preservation with environment management and mini-games.
I implemented most part of the game from gameplay, system, UI, analytic, camera, and tutorials.
Unity, Android/iOS, 2021
Drinking companion health app with nurturing feature of in-game plant pet-creature that you can costumize, and AR feature to share your companion plant in real world environtment.
I implemented most part of the game system: water hydration calculation system, shop system, customize system, reminder system, nurturing system, achievement system, daily challenge system, plant creation system, troubleshoot AR functionality.
Unity, Android/iOS, 2021